EQResearch.info - An EverQuest Research Repository

Welcome to EQResearch.info. This site is dedicated to hosting research on how the EverQuest MMORPG used to look, feel and behave in the oldest eras. This site was created by and is managed by Torven of the EQ Emulator community and is largely an archive of his work. For more details regarding the purpose and history of this site and author, check the About page.

(This site is brand new and thus very empty. Expect many updates)

EQ box

The TLDR; of this site is that MMORPGs evolve over time and many people prefer to play the earlier eras of the game. Daybreak however does not provide servers with earlier era gameplay, and so superfans with technical know-how took up the job of making them which is why emulated servers exist. Since MMORPGs are client-server games, it’s impossible to be 100% precise in a recreation as it is for single player games. A lot of detective work is necessary to come up with reasonably accurate approximations of certain mechanics and details.

This site is intended to be a kind of server agnostic blueprint to create a classic EverQuest server, with a focus on the more obscure details not found on sites like Allakhazam. The scope will be on the earlier eras of the game (PoP and earlier) however I am open to broadening this to later eras in a collaboration if other researchers want to join forces and need a place to put it.


Melee

Melee combat related topics

Spells

Spells related topics

Resists

Resist logic

NPC AI

NPC behavior in and out of combat

NPC Stats

NPC statistics; i.e. hitpoints, max hits, attack delays etc.

NPC Spawns

NPC spawn related information; locations, timers etc

Experience

Everything related player experience and leveling

Quests

Quest related topics

Tradeskills

Tradeskill related topics

Zones

Zone related topics

Parsing

Explainers on how to collect data from Live servers

Misc

Anything that doesn’t fit into the other categories

Sources

Sources of old EverQuest data